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GAMING Uncategorized

The Gamer in me GL-7 MTG Deck design

Aggro, Control, or Combo?

Ask anyone that’s played Magic the Gathering for a significant length of time.  They will tell you that there are three primary deck archetypes.  Aggro decks that take advantage of incredible speed, or strength.  Control decks that can take over a specific aspect of the game, or lock out your opponent.  Combo decks that group specific cards together to achieve game breaking effects.  Quite often this results in a Rock, Paper, Scissors situation.  Where Aggro beats Control, Control beats Combo, and Combo beats Aggro.   Deck choice is usually a matter of personal preference.  Lately though playing whichever deck is winning major events most often is the popular choice.  The alternative is to design, and play the Scissors to the currently popular Paper.  Most Players have a particular preference towards a certain style of deck.  In the beginning I preferred building, and playing Aggro decks.  They were quite easy to build, play, and could earn you a quick victory if your opponent got off to a slow start.  As my skills at the game improved.  I learned to enjoy playing all three archetypes.  I now enjoy all three equally.

When designing a new deck.  The archetype used to determine the deck’s primary path to winning.  The Aggro deck just needed to be faster than the opponent’s deck.  The Control deck just needed to be able to stop the opponent’s deck from doing what it was designed to do.  The Combo deck had to reach it’s combination of game breaking cards before the opponent defeated you.

In today’s game your real goal should be to achieve some insurmountable advantage.  In Magic the Gathering there are two primary forms of advantage that can be had.  The first is Card advantage, and the second is Board advantage.  Each of the three archetypes can be utilized to achieve either of the two major advantages.  I’m not saying that a fast deck can’t win just because it’s fast.  Of course it can.  What I’m saying is that a fast deck, that also gains you Board, or Card advantage will win far more often.  One of the best early examples of this is the Swamp-Dark Ritual-Hypnotic Spectre first turn play.  A first turn 2/2 flying is fast.  Add in the Card advantage that’s created when the Hypnotic Spectre forces your opponent to discard a card, and you have a game winning situation.  A similar comparison can be made for Control, or Combo decks.  Be mindful when designing your next deck that it does have the capability of creating a significant advantage.  If it doesn’t, then all you are essentially doing is gambling.  Obviously if you only copy netdecks, then this doesn’t apply to you.  Still understanding why certain decks succeed is important to know if you hope to actually defeat them.  There have been some very successful Magic the Gathering decks.  Most of them will sound familiar to even newer players.  Necropotence, Prosper-bloom, High Tide, Affinity, Copycat, and the list goes on.  What made these decks great was there ability to create massive advantages in the game.  If you can’t create a deck that can do the same?  Then save yourself so cash and just play Rock, Paper, Scissors for free.

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GAMING Uncategorized

The Gamer in me GL-6 Until Dawn

Until Dawn

If you are a Playstation Plus member, and haven’t played Until Dawn before you need to download it now.  This is one of the few games that I had no reservations about preordering.  I absolutely love choice and consequence style games.  Heavy Rain is still one of my favourite PS3 games.  Until Dawn takes the Heavy Rain system, and improves on it in every way.

Until Dawn puts you in charge of deciding the fate of a number of interesting characters.  In classic 80s slasher movie style.  The characters find themselves in an old house in the woods being pursued by some unknown evil.  It’s your job to get them through a night filled with incredible danger.  Each character is well represented, and their personalities are quickly identifiable.  How each character is connected to one another plays an important role in the development of the story as well.  While playing the game, you will begin to develop favourite characters quickly.  This is one of the more interesting aspects of the game.  As potentially sacrificing one character to insure the safety of another can become an option.  Do you sacrifice a physically strong character you have grown to hate?  Just to save another character you like, but freezes up at the first sign of trouble?  These are questions you will ask yourself during the course of a game.

The graphics for Until Dawn are excellent.  It makes watching the game just as much fun as playing it.  Actually one of my favourite ways to play this game is with three other friends.  Each of us pick two of the eight characters to play.  We have a mini draft and pick characters one by one.  Whichever character is in control of the situation.  That determines which Player gets the remote at that time.  You’ll learn a lot about your friends over the course of a game of Until Dawn if you play it that way.  If there’s ever a Zombie apocalypse.  I know which friends of mine I wouldn’t want to be trapped with.  You might be surprised how many of your friends wouldn’t take the smallest risk to save both of you.  They’d rather sacrifice you to guarantee their own safety.

Once I completed my first play through.  Everyone and their dog was asking me the same question.  Is it scary?  This game is based on classic horror films after all.  Until Dawn does have it’s moments.  It depends on the individual of course, but I’m sure it will catch everyone off guard a few times.  Play it at night with the lights off, and the volume up to get the most out of it.  I’ve seen people watch me play Until Dawn while clutching a blanket.  Just in case they needed to cover their eyes at a particularly suspenseful moment.

Another appealing aspect of the game that I wasn’t expecting, is the mystery surrounding what occurs.  If you are like me you will find yourself trying to figure things out all the way through the game.  I expected a straight up Jason Voorhees slasher style game, but it was so much more than that.  Real attention was given to the development of the story, and motivation of it’s antagonist.

Obviously I absolutely love this game, but like the majority of choice and consequence games it suffers from the same pitfalls.  The most obvious of which is replay value.  Once you’ve completed Until Dawn once.  The appeal of the game is significantly diminished.  The unexpected moments, and sudden scares are gone.  The mystery behind the story, and it’s antagonist is already known.  The only motivation you will have is to finish the game without allowing any character to die.  Alternatively you could also play it to see how quickly you can get them all killed as well.  😈

That being said, replay value isn’t as much of an issue when you can download the game for Free! I paid full pop, and I wasn’t disappointed.  I promise you, if you set aside a day to play Until Dawn with a few friends.  You won’t be disappointed.

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GAMING

The Gamer in me GL-5

A Board game review by Cobe

Lets begin with one of my favourites

The internet is chock full of reviews from many different sources of newer games.  So I’m going to begin with one of my absolute favourites.  This game has been around for many years, but still remains as the board game I play most often.  The game was designed by Richard Garfield of Magic the Gathering fame.  It was originally released in 1994 by Wizards of the Coast.  It was subsequently rereleased in 2005 after Hasbro acquired Wizards of the Coast, under the Avalon Hill label.  Like all things Richard Garfield, there is a fair amount of calculation that went into the creation of this game.  If you don’t know what it is by now.  Chances are good that you’ve never played it.  If that’s the case, then I’m about to open your eyes to something truly special.

The name of the game is Roborally.  A game that requires a little bit of luck, a very adaptive Strategy, the ability to quickly plan ahead, and the right amount of ruthlessness in order to win.

The blurb on the box reads

As one of several supercomputers in a fully automated widget factory, you have it made.  You are brilliant.  You are powerful.  You are sophisticated. You are BORED.  So enjoy a little fun at the factories expense!  With the other computers, you program factory robots and pit them against each other in frantic, destructive races across the factory floors.  Be the first to touch the flags, in order, and you win it all: the honor, the glory, the grudging respect of the other computers. But first you have to get your robot past obstacles like gaping pits, industrial lasers, moving conveyor belts and, of course, all the other robots!

Personally I find it a little more fun to imagine myself as the Robot.  In a race across the factory trying to reach that final checkpoint to escape.  Most everyone I’ve introduced this game to has preferred to see it the same way.  It starts with the Robot character pieces.  They resemble something right out of a Pixar film.  The character Game cards don’t make it any easier.  A lot of work went into making all of them appealing.

The Robots

As previously stated the point of the game is to maneuver your Robot through the Factory.  Whichever Robot reaches all of the checkpoints first wins.  Alternatively you can also win by being the last Robot standing.  I have both won, and lost that way also.  There are a number of Game boards, and checkpoints included with the game.  How many of each you choose to use is entirely up to the Players.  This guarantees that no two games of Roborally are the same.  It also allows you to control the length, and difficulty of the game to a certain extent.  Very few games have that degree of flexibility, while maintaining a replayability equal to any other game.  If you enjoy your first game of Roborally.  You’ll enjoy it each, and every time you play it always.

Maneuvering your Robot around the Factory floor isn’t as easy as rolling dice.  It is limited by the placement of program cards. Each card is set up by you at the very beginning of a turn. Then each card is revealed one by one, and it’s instructions are followed.  These program cards are what really contribute to the chaos, and strategy of the game.

Zoom Bot is ready to roll
Forward 1, and slide 1 down with the Conveyor belt
Move 3 ahead
A quick left turn
3 more spaces forward, but the wall stops him at two!
One last right turn, and Zoom Bot is only 3 spaces from the checkpoint.

Anticipating what your opponents will do when your Robots are in close proximity to each other is key to winning at Roborally.  Knowing when to run, stay put, or go on the offensive can be the difference.  Robots can also earn upgrades during the course of a game.  Taking full advantage of these upgrades can significantly change the way you play.  Not only do they enhance your Robot.  In some cases they can strike enough fear in your opponents that a path to victory opens up.

Power Ups

Lastly the Factory itself can be used to gain an advantage.  Hazards can become helpful if used correctly.  You can push an opponent’s Robot into Factory lasers.  You can guide your Robot on to Conveyor Belts that carry it toward the checkpoint.  There are ways to take advantage of every space on the board if you think quick enough.

All in all Roborally is a game I would encourage everyone to play.  Even if you aren’t a fan of Board games.  Roborally has a comedic quality that makes it fun for everyone.  If you are a fan of Strategy games that reward you for out thinking your opponents?  Then you will absolutely love Roborally.

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GAMING

The Gamer in me GL-4 Video game releases

The benefits of being patient.

New console video games are released every month.  I used to purchase at least one of those new releases each month.  I’d read every preview, watch every trailer, and gather every snippet of news that was released about every game of interest.  Then when release day came I’d be first in line to pick up my copy.  There are two problems that come with buying new games the second they are released every month.

The first problem is not having enough time to finish some of the longer open world games.  Before you are even halfway done.  A new game is released that you can’t wait to try.  Then the game you were currently playing gets put on the back burner.  By the time you get back to playing it.  You might have already forgotten key elements of the game.  You could be totally lost of where you are in the story, or confused about the game controls.  In some cases it’s easier to just start over.  Then before you know it.  Another game you’ve been anticipating comes out.

And so on…and so on…

The second issue with purchasing too many games at release, I touched on in a previous post.  Quite a few of the games released each year are total crap.   The majority of them are actually.   I’ve learned to be very wary of glowing previews.  You know who gets to preview a game?  Someone who’s written glowing reviews, or previews for games released by that Developer before.  Try writing a review about how you think a particular Game is garbage.  Then send that Developer a request to preview their next game.  Good luck with that buddy.  If I represented that Developer I wouldn’t send you a preview copy either.    You need to be skeptical of early test versions of games being demoed at E3 also.  Half of the time these demos are being presented on state of the art gaming computers.  The image quality, and frame rate could far exceed the capability of your consoles.

Your best strategy to insure that the majority of games you purchase don’t totally suck.  Is to wait at least one week after it’s been released.  Then read the reviews posted by actual players.  Are there any server issues?  You’ll find out in the reviews.  Is the game plagued by glitches?  You’ll find out in the reviews.  Does it suffer from frame rate problems?  You’ll find out in the reviews.  Does the game just fail to deliver what you expected?  You’ll find out… Well you know where this is going.

Now some of you are worried about missing out on all that release day swag.  Those special character skins, bonus equipment, or extra downloadable content.  Truth be told, most of those release day bonuses are still available one week later.  If it isn’t.  Are you really going to be devastated about missing out on a character skin that everyone is using?  I know I’m not.  I get bored of having the same outfit, equipment, or vehicle that everyone else has right quick.  Don’t you?

Trust me if you remain patient, and only buy the highest rated reviewed games.  You will enjoy your game system that much more.  You’ll also have the necessary time to fully explore those fantastically realized open worlds.

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GAMING Uncategorized

The Gamer in me GL-3 Rec Room Toronto

First impressions of the Cineplex Toronto Rec Room

Cineplex Rec Room just opened up in Toronto.  They took over the space that used to be the Leon’s Roundhouse Location.  It’s on Bremner across from the Ripley’s aquarium and Skydome.  Yes I still call it the Skydome.  Shit most people I know still do.

When approaching the Rec Room, you can be forgiven for mistaking it as a night club, or strip joint.  The first thing you’ll see is two guys that look like bouncers.  They are fully decked out in the typical tuxedo style garb, waiting to greet you from behind the rope line.  My first thought at 3:20pm on a Friday was am I dressed too casual for this place?

Now I know a little bit about the Cineplex Rec Room.  From my understanding it is just another version of a Dave & Buster’s.  So really their shouldn’t be anything wrong with wearing shorts and a collared T-shirt.  Still for just a moment I thought I might be denied entry.  Thankfully I wasn’t.

Once inside my suspicions were correct.  What I had expected to see was all there.  There were a lot of interesting games.  Many of the titles were familiar to me, but they had quite a few new games as well.  They had a pretty even mix of Video games, and games of chance or skill that earn you “tickets”.  Similar to Dave & Buster’s you need to purchase credits in order to play any of the games.  The more you buy, the better the value.  So my buddy Weber and I just pooled our money and purchased a single reloadable game card.   They have taken full advantage of the newest technology.  Instead of receiving a magnetic strip swipe card.  You are instead provided with a small tap card.  Not only does it transfer credits to play games.  It also keeps track of the number of tickets you win.  I’m torn between loving the simplicity of it, and missing the satisfaction of watching machines slowly spit out ticket after ticket when you win big.  Another point of concern with the tap card is it’s ability to pay for a game without you even realizing it.  Depending on your height, if you keep the tap card in your pocket and lean against a machine.  You could accidentally pay for a game.  I witnessed the same guy do it twice while watching his friend play one game, as he leaned against another.  Of course I helped out the best way possible.  In order to keep those credits from going to waste.  I stepped up and played each game so that he wouldn’t be disturbed, and could continue watching his friend play.  You’re welcome.

The main area has a long bar which serves an indoor lounge, as well as an outdoor patio.  Having that outdoor space is a huge bonus in my book.

Rec Room bar

There are two restaurants, one fast food casual, and one for dining in.  The first thing that really caught my eye when I walked in was a 6ft Pac-Man machine that two players can actually play simultaneously!

Playing together to clear each level actually required a fair amount of teamwork.  Shouting orders to one another to keep ourselves alive, and splitting the level into his section and mine was absolutely key to winning.

Giant Pac-Man

There are quite a few competitive games at the Rec Room.  The most popular of which was Super Mario kart.  It was so popular in fact that we didn’t actually get an opportunity to play it.  This was the first issue I had with Rec Room.  In comparison to a Dave & Buster’s, the Games area is much smaller.  It won’t take too many people before it’s packed.  Now it was opening week so you would expect a slightly larger crowd.  Still 4:00pm on a Friday shouldn’t have you waiting to play every popular game.

We decided to try our luck at a few of the ticket games while waiting for some of the more popular games to clear.  Something I noticed right away is the large number of Progressive jackpot games.  The highest of which was over 3000 tickets!  The temptation to try and hit the jackpot was very high.  With all those tickets you can have a swag buying spree in the swag shop right after.  I couldn’t help myself so I gave it a few tries.  On my third attempt, wouldn’t you know it, I timed that game absolutely perfect.  Well almost perfect, and walked away with squat.  Whoever wins Zombie arm owes me 24 credits.

One of the attractions I was most interested in was their virtual reality experience The Void.  The opportunity to experience what it’s like to be a Ghostbuster zapping ghosts is just too good to pass up.  Well unfortunately I did.  First of all it isn’t easy to find when you first enter.  Weber and I got so caught up with downing beers, and playing the newest version of Cruisin U.S.A. that by the time we were done.  The line up at The Void was just too long for us to wait.

Now would I recommend that you visit the Rec Room and experience it for yourself?  Definitely.  I’ll be back soon and next time the first thing I’ll do is try out The Void.  If you plan on going I would suggest picking an off peak time, or planning on staying for quite a while.  Bring a few friends along, and if you find a game you like.  Stick with it until you’ve had your fill.  You might not get back on it again if you leave.

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GAMING

The Gamer in me GL-2 Console Video games

Is it just me, or has the quality of video games gotten worse as the capability of consoles has gotten better?

I’ve owned a lot of systems over the years, and would qualify as an early adopter of my favourites.  I waited in line on release day for Playstation 2, Playstation 3,  XBOX 360, and Playstation 4.  The anticipation of what’s capable with a more powerful system along with the release title hype that goes with it gets me amped.  More often than not though I’m left sorely disappointed.  PS4 was one of my greatest letdowns.  For a year leading up to it’s release I absorbed as much information as I could like a sponge.  I was especially interested in the launch title The Division by Ubisoft.  I figured that game alone would make waiting in line to purchase it on opening day worthwhile.  The PS4 release date was November 15, 2013.  The Division got pushed back due to development issues, and was eventually released on March 7, 2016.  The harsh part was that the delay wasn’t advertised, and then to make matters worse it kept getting pushed back for years.  Was it even a good game when it finally did launch?  In my opinion it was.  It’s one of my favourite games on the PS4 to play cooperatively online.  Actually the two games I planned on purchasing on PS4 release day we’re both pushed back.  I settled for a couple others that are so forgettable they aren’t worthy of a mention.  Month after month I’d buy new games.  Just hoping that there would be something that begins to rival my favourite PS3, and XBOX 360 games.  There wasn’t.  At least not until September 30, 2014 when Warner Bros Interactive released Middle-Earth: Shadow of Mordor.  Till this day it remains as one of my favourite games.

I’ve seen it on the PS3, and the difference is significant.  I’ve never actually completed the game.  If you hadn’t noticed by now, I have a lot of hobbies.  I’ve started and restarted Shadow of Mordor 3 times.  Only to be interrupted by something else before I complete it.  I will finish it though.  Especially now that the sequel has been announced.

My point of all this is, whether I will wait in line for the next generation of consoles when they ultimately release.  To be honest, I seriously doubt it.  No matter how much hype, incentives, or new technology goes into them.  The reality is that next generation consoles require on average a year of software development before you actually begin to realize their potential.  Even then you need to be careful about which titles you choose to invest in because even the larger developers release a fair amount of crap. Game developers will sometimes tease  5 or 6 new titles to be released in the following year.  Be very wary of that.  No matter how amazing their teaser trailer might look.  Chances are extremely slim that they will be able to release 5 Marquee titles.  Realistically they would be lucky to release 2 great games.

I used to play absolutely everything that showed even the slightest promise.  At one point I operated my own store that held PS3, and XBOX 360 tournaments.  Those days are no longer.  The prices have gone up, while the average length of games have gone down.  Most Developers used to release only one or two games a year.  Now it’s unusual for a major Game Developer to release less than one per season.  Increased competition from Application based cellphone games has meant that maintaining a reasonably active online presence for some games is difficult.

Has this soured my love for video games?  Maybe just a little.  Not enough to keep me from being excited about finally beating Shadow of Mordor.  I remember when laserdisc games first appeared in Video Game Arcades.  Dragon’s Lair was so unlike anything before it.  I was one of those guys that people would stop whatever they were doing to watch me play it.  I was one of the first guys at my local Arcade that memorized the moves required to beat it.  So many of today’s games borrow from that original fairytale style of game.  Some day there will be another Game Developer that takes games another giant leap forward.  I’ll definitely be ready to play it.

I just won’t be first in line.

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GAMING

The Gamer in me GL-1

First of all I’m competitive at anything I do.  Whether it’s sports, trivia, or Rock-Paper-Scissors, I play to win.  My interest in Gaming began with “friendly” card games with my family.  I quickly became dominant at Crazy Eights, Hearts, and Euchre.  I started entering Euchre tournaments when I was 16.  As soon as I was legal to gamble I studied Poker, and Blackjack.  Friday night Dealer’s choice Poker games became a pretty lucrative sideline for me.  I taught myself to count cards in Blackjack, and studied shuffle tracking.  I had a lot of fun at casinos as a player before switching sides, and getting my Dealer’s license.  I dealt Blackjack for a couple of Dealers placement companies.  Then spent my summers dealing at the CNE Casino in Toronto, Ontario.

It was another card game that had the greatest affect on my Competitive spirit though.  Magic the Gathering was the perfect mix of Cards, Skill, and Gamesmanship.  It combines card drawing probability, with complex mathematics similar to Chess (another game I enjoy), and the ability to bluff or deceive from Poker.  As an additional bonus the individual cards were Collectible so they had value.  I made enough money buying & selling, trading, and winning tournaments to open my first Gaming store with a friend of mine.  Other Collectible Card Games followed, but it wasn’t until the release of VS System by Upperdeck that the perfect design in my opinion had been reached.  Every other game including Magic the Gathering had a significant enough luck component that could ultimately decide whether you won or lost.  VS System was the first Collectible Card Game to reduce the luck component to such an insignificant level that winning or losing was entirely in your hands.  Needless to say I studied that game and ran with it.

Unfortunately Upperdeck ran into some licensing and legal issues with the game and it was abandoned.  I still miss my time playing that game competitively.  I still play Magic the Gathering, although not nearly as much as I used to.  It’s difficult to go back to something that you know doesn’t hold the same sway over you as it used to.  It’s like getting back together with an Ex, after the person you really wanted to be with dumped you and moved to a foreign country.  Every now and then I’ll come across a new card or two that allows me to break the game ever so slightly.  I’ll put together a deck, and enter a tournament.  I’ll finish in the top 8 and by the next day the secret is out.  In my opinion Internet duplication or “netdecking” if you prefer has ruined the game.  I’ll get into that with you another day.

For now though, just know that I will be discussing more than Card Games.  I’ve owned every generation of Playstation.  I’m very particular about which games I buy these days having been burned by some very lacklustre titles in the past.  Boardgames are another Hobby of mine, and I’ll discuss some of those as well.  Bottom line is, if you are a fan of gaming I’m sure there will be something for you.