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It’s Simulator Season! Beginner’s Guide to Golf

THE GOOD

So there are some of you that believe that simulators are only good for testing the distance and spin of golf clubs.  The only time you even use a simulator is when you are at your local golf store testing to see if the newest Driver will help you hit longer off the tee.  Now for those of you that are lucky enough to live where golf can be played year round.  Well I can understand why you might not be interested in simulator play.  Although there are benefits to using one every now and then.  

I’ll begin with the obvious, which is to figure out your distances with each club.  What many beginner golfers might not realize is that it’s important to know two distances with each club.  If I were to ask you how far you hit your 7 Iron.  Your answer might be, roughly 140 yards.  What your answer should be is, I carry it about 135 yards, and average 140 yards total distance.  It’s just as important to know your carry distance.  On the course it isn’t enough to know the total distance to the Pin.  What if the total distance is 175 yards, and that’s how far you hit your 4 Hybrid.  In order to get there though you have to carry a pond that’s 165 yards to the opposite edge. Sounds doable right?  It would be except your actual carry distance with your 4 Hybrid is only 163 yards.  So unless you hit it perfect you are likely to end up in the water.  The great thing about Simulators is that they are better at measuring Carry distance than total distance.  While playing on the course it’s easy for you to figure out total distance if you use a GPS or Rangefinder.  Carry distance, not so much.

How often do you find yourself on the course with a difficult to execute shot, and decide against trying it because it could result in a lost ball, and big number on the scorecard?  Then of course you wonder later if you could have made it. Well those are exactly the type of shots you can learn to make in a simulator.  Punch shots, high flops, controlled draws or fades.  You can try them out during a simulated round of golf and see if you are able to make them.  Pretty soon shots you might have been nervous about will begin to seem relatively easy.  That confidence will then carry over on to the course.  There is nothing more important than your degree of confidence when standing over a shot.  Simulators can help give you that.

THE BAD

Is playing a round of golf in a simulator comparable to real world golf?  In a word NO.  In the real world I’m a 22 handicap.  If I actually calculated my Simulator handicap I would be about a 11 handicap.  How often do you get a perfect lie on the course, on perfectly even ground?  The correct answer is never, with the odd tee box as an exception.  Fatigue plays a role in every round of golf as well.  I would be lying if I said that I didn’t experience a bit of fatigue while playing a simulated round.  It’s nothing compared to the level of fatigue I experience over the course of a real round of golf though.  On an actual course I usually find myself clubbing up over the last few holes because I am unable to swing as hard accurately.  In a simulator I play the appropriate club all the way until the end.  

Another thing a simulator can’t recreate is weather conditions.  Now this could also be considered a bonus because nobody enjoys playing in the rain or high winds.  Sure you can simulate how it will affect ball flight, but it doesn’t affect how your swing would change if you were wet and the grips on your clubs had become slippery. 

LETS NOT FORGET FUN

The problem most golfers have with Simulators is that they instinctively compare the experience to actual golf.  What you should really be doing is seeing it as an entirely different thing.  Consider it to be more of an extremely high tech video game.  You don’t see football players complaining about the lack of realism in Madden.  Car buffs can’t wait to get a video gaming race seat to play Gran Turismo in.  Both of those examples aren’t remotely close to the level of realism golfers get to experience in a Simulator.  Maybe it’s because the current technology has come so close to feeling like the real thing that we forget that deep down it’s still just a game.  A game that fortunately for us can help us improve our ability to play the real thing.

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FANTASY

Why I love Keeper Leagues – Sports Fanatics play Fantasy SF-49

Player Appreciation

I’ve been playing Fantasy Football from the very beginning of it’s development.  I always enjoyed it, but it wasn’t until the advent of Keeper Leagues that it became a true love of mine.  Being a part of a league that allows you to retain a couple players from season to season provides you with a small taste of what it feels like to be a general manager in the NFL.  How long do you continue to keep that Star Player that’s done so well for you year after year?  When is it time to let go, and grab a young hungry player with talent looking to make a name for themselves?  What if your Star Player gets hurt and misses the second half of the season?  Do you trust that he will come back healthy, or do you trade him while there’s still some Managers willing to gamble?  These are all questions that you will have to answer at some point if you are in a Keeper League.

Draft Pick Value

Another key aspect to Keeper Leagues that make them far more appealing to me is the ability to trade Draft Picks.  Each year leading up to the Fantasy Football Season you can find loads of information on the perceived Draft Value of each Player.  What you won’t find is how much each of your future Draft Picks could be worth during the Regular Season.  This makes understanding how many Star Players are about to enter the NFL at each Fantasy relevant position next Season.  It’s also important to know how many top level Fantasy Football Players there are in the League.  To make it easier to understand why I’ll provide you with an example.

Lets assume that there will be one Star rookie Running Back, and one Star rookie Wide Receiver entering the league.  Currently there are 30 Top level Fantasy Football Players in the NFL already.  There are also 2 Star Players returning from injury.  Now assume that you are in a 12 team league that allows you to keep 2 Players.  That would mean that 24 of the Top 32 projected Stars are already spoken for.  Depending on how much you trust Players returning from injury.  It would only leave a possible 10 Star Players remaining.  Once those Players have been selected the remaining Players available are Second level Players, and you estimate that there are at least 30 of them.  This means that your 2nd Round Pick has a similar value to your 3rd, and maybe even your 4th Round Pick.  It also means that the last two Picks in the first Round actually only have a 2nd or 3rd Round value to them.   

Now what does this mean to a Manager in a Keeper League?  Well if you have already secured a Playoff spot in this League, but 1 or 2 more wins will guarantee you a First Round Bye.  It might be worth it to trade your 1rst Round Pick and a Player off your bench for a 3rd Round Pick and a Star Player.  Provided you make the Final in this League your 1rst Round Pick will be one of the last two.  In other words the 11th or 12th.  This means that it’s actual value isn’t much better than a 3rd Round Pick anyways.  If you don’t trust Players returning from injury than you could get knocked out in the Semifinals, and still feel good about your trade.  It also provides you with one more option of who to keep for next Season.

Division Rivalry

It’s possible to develop rivalries in Redraft Leagues.  It’s just not the same as having Divisional  Rivalries in Keeper Leagues though.  In a Redraft League it wouldn’t bother me to make a fair trade with a Manager that defeated me last Season.  In my Keeper Leagues though I’m wary of trading a potentially dangerous Player to a Manager in my division.  I’ve actually accepted worse offers from Managers playing against my Rivals in order to hopefully provide them with a win over my divisional opponent.  If a Star Player on a Rival’s team gets injured.  I check the waiver wire to see how many decent replacement Players are available.  If there’s only 1 or 2 I’ll try to snatch them up.  That way my Rival is forced to either make a trade from a position of weakness, or accept having a very weak spot on their team.  No way I go to that extent in Redraft Leagues.

Bragging Rights

There’s nothing worse than joining a Redraft League when there are only 4 ridiculously obvious Fantasy Football studs and you unfortunately get the 5th Pick.  Ultimately when one of the Managers who were lucky enough to get a pick in the first four wins.  They can’t resist bragging about how much of a Fantasy genius they are.  Well in Keeper Leagues winning requires a lot more than luck.  Your draft position is determined by the Season before.  You had better have made the necessary moves to ensure your next Season isn’t a losing one.  That could mean trading for a fantastic young Player to fill a Keeper position for years.  It could mean trading out of the first or second Round to get more middle Round Picks in order to build a team with a lot of depth.  If you really want to be successful in a Keeper League, moves must be made.  If that’s not your thing?  By all means join a Redraft League.